- Disc plus hard plastic protective replacement case only. Disc condition ranges from flawless to scratched but is guaranteed to work..
Product description
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This item is complete and includes game, game case and
manual. There is minimal wear to the labels or manual. Bonus
downloadable content may have already been redeemed. Game carts
and disc are professionally cleaned or resurfaced. This item,
while pre-played, is an excellent addition to your game
collection. It will also be a good playable piece.
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From the creators of the popular racing series Gran
Turismo comes the space-action sci-fi shooter Omega Boost. This
futuristic game pits you against a sinister computer virus named
Alphacore. To conquer Alphacore, you must pilot an armed
free-floating robot named Omega Boost through 19 diverse zones
and, ultimately, travel back in time to stop Alphacore from
changing history. Basically, the gameplay of Omega Boost is
incredibly straightforward. Simply blow up each enemy that stands
in your way. Enemies come in all shapes, sizes, and strengths. We
were impressed with the a of detail put into each enemy--in
fact, we often paused the game so that we could better examine
each enemy being blown to smithereens. Each zone has a collection
of small enemies, a sub- boss, and a boss to conquer.
As you progress in the game, you can customize and upgrade your
equipment. In champion mode, you will have to finish a level with
a good enough destroy rate before you will be allowed to advance.
This game also includes a replay mode, which will allow you to
leisurely view highlights of your most intense battles.
While this game may be pretty to look at, the controls can be
difficult to master. You'll definitely need to check out the
training zones in order to properly learn how to navigate your
hunk of junk metal. We became dizzy from the rotating 3-D and
360-degree environments, which can make your control seem more
complicated during a busy barrage of enemy fire from all
directions. --Carrie Bell
Pros:
* Interesting plot
* Detailed spaceships and explosions
* Full 3-D, 360-degree rotating action
Cons:
* Shooting action can get repetitious
* May cause dizziness
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Review
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Thanks largely to 3D shooters such as Sega's Panzer
Dragoon series, the shooter is officially back in style, after a
long drought following the 16-bit era's market saturation. While
initially more visceral than any similar game on the market,
Omega Boost ultimately falls short in playability, style, and
longevity.
As Japanese logic would dictate, you suit up in a large humanoid
robot and fly through several missions to defeat an evil galactic
empire bent on destroying humanity. As shooter logic dictates,
you are humanity's only hope for survival. Omega Boost takes the
formula established by Panzer Dragoon and, in the words of chef
Emeril Lese, kicks it up a notch. While your general movement
is confined to the "rails" in each level, you have more freedom
of movement than in any other game in this vein. The Omega Boost
robot has two modes of movement: straight and scanning. Straight
movement is like that of any other 3D shooter, always moving
forward. Scanning movement lets you maneuver around an object in
full 3D. Tapping the mode change button will turn you to face any
imminent danger that may be approaching, an extremely useful tool
for tackling enemies that will ultimately be attacking from
above, below, and everywhere in between. Holding the mode change
button will let you move along the outside of an invisible
sphere, so you move around the huge bosses and deal damage from
all sides with ease. In addition to the multiple modes of flight,
you have a vulcan with homing s, lock-on homing lasers,
a speed boost, and a few levels into the game, the viper boost,
an uncontrollable series of ramming attacks. As in Panzer Dragoon
Zwei, your mech is gradually upgraded depending on how well you
do in each of the game's nine missions, earning you the viper
boost and the ability to lock onto more enemies. In addition to
the campaign mode, you can play in a number of customizable
challenge levels, essentially ultradifficult versions of the
original levels. Bam!
Unfortunately, Omega Boost is ultimately a vapid game - a quick
adrenaline rush almost completely lacking depth. Each level
consists of only a few waves of enemies and two or three quickly
defeated bosses. Tackling the waves of enemies is never
difficult; a quick tap of the mode change button locks onto them,
while a tap of the attack button releases the homing lasers that
will kill them. With a few exceptions, boss battles are equally
predictable - lock on and fire, dash out of the way of enemy
fire, turn to face the boss, repeat until dead. For any kind of
challenge, you will have to wait until the final series of
bosses. Omega Boost is a dismally short game; with the exception
of the final level, each of the game's levels requires between
two and five minutes to complete, resulting in a game that could
very well offer nothing new after a few hours of ownership.
Omega Boost's aesthetics are hard to pin down - while technically
brilliant, the game simply lacks the assets to really shine
visually. Endowed with possibly the most amazing 3D engine to
grace a shooter, the game fills the screen with beautiful effects
and transparencies. In all but a few of the challenge levels, the
engine still manages to keep a constant 60fps frame rate. Much of
this gift is wasted, however, as the game is generally lacking in
art assets. While the enemies and bosses are nicely constructed
and textured, many levels use the void of space or a single
texture as their only backdrop, resulting in a game that's
lacking visually. Both human actors and CG are used in the
expensive-looking FMV sequences that introduce the game and carry
the "story" on, but the sequences are generally not too exciting
or too short to really be appreciated. Omega Boost's sound is
crisp and clear. Rock and techno tunes provide appropriate
backdrop to the spastic action, although some of them have
humorously corny lyrics for a space shooter.
With more levels and design variety, Omega Boost could've
outclassed every other 3D shooter on the market. With so little
of either, however, Omega Boost is only a decent game at best.
--Peter Bartholow
--Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction
in whole or in part in any form or medium without express written
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